Pick a faction, find a god.

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Friendly to a fault – but mind the mutations

The Hantu are a cheerful bunch, which is perhaps surprising given their horrifying appearance. These ever-jovial cultists endlessly strive to spread word of the life-altering properties granted by their frothing and tumultuous sacred lake. Healing, happiness, and eternal life could all be yours. Just try not to worry about the boils, rotting flesh, and occasional extra limb. Frequent cold callers around the cities, Hantu are eager to share their beliefs with anyone who is unwise enough to open the door, and let an extra foot in.

Weird and wonderful, the Hantu harness the fruits of their mutations on the tabletop with a variety of special skills, effects and bonuses. Good all-rounders, they enjoy support abilities, healing, ‘Fate manipulation’ and a slew of other minor blessings. With plenty of options open to you, they make for a flexible faction.

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Fanning the Flames to aid the world

Well-intentioned and always welcome at the village BBQ, the Children of Cinder espouse the virtues of Fire and Flames above all else. Watch out though - they could really get people hot under the collar. Always happy to help others in their time of need, they are quite singular in their approach. Are you cold? Fire. Cat stuck in a tree? Fire. Grandma needs help crossing the street? Fire. Apparently, there isn’t a single problem that can't be fixed by copious amounts of the hot stuff.

Cinder on the board tend to favour engaging at range, using their abilities and skills to keep enemies locked down and at a comfortable distance. Well, comfortable for the Cinder at any rate. They also love to use fire. Lots and lots of fire. Fire to damage enemies, fire to help you search for Relics, fire for any occasion really.

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Fear the might of our holy underwear

Loyal worshippers of Isogo strike quite the eye-catching figures, as they visibly champion the power and benefits of their beliefs. Gesticulating wildly with their oversized maces while clad in naught but their holy underpants, they really do wear their personalities on their…well, y’know. You see, Isogoreans hold that the Great Prophet was saved in their hour of need by a pair of majestic underwear. So clearly, this is all that’s needed to protect you in this world. And if anyone disagrees, they also have these large spiky sticks to ‘support’ their argument…

Bringing to the table a considerable weight of armour, the Isogoreans are usually a tough nut to crack. Choosing them gives you access to a variety of damage mitigation, bonus armour and knockdown effects. While manoeuvrability can be a weakness, who needs to move freely when your opponents are knocked square on their backsides?

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United through the sound of silence

The great Mime-opolypse has come, and it’s spreading like a silent plague across the land. Many are now converting to the cult of quiet, or so some fear. The truth of the matter is not nearly as black and white – and the Mime's own silence on the subject is hardly helping. Outcasts who have been drawn together to follow the stylish cues of their cult leader, Marcel, the Mimes are as sharply dressed as their blades, and as quiet as the graves they’ll bury you in.

Speed and manoeuvrability are a couple of the main strengths employed by Mimes on the board. You could call them glass cannons, but they know how to hit hard – and effectively. Mimes rarely want to stay in a fight for too long, but they always have a trick or two up their sleeves to help them out just in case. Exit stage left!